- The Division 2 Side Slot Mod
- The Division 2 Mod List
- Division 2 Utility Mod Slot
- The Division 2 Utility Protocol Mod Slot
Some weapons in The Division 2 can dish out the damage, but without mods they may be a tad unstable. Since the mods system has been overhauled for the sequel, it’s important that you go over exactly how they work and how best to use them with your weapon sets. One of the major differences between The Division 1 and 2 is that mods and attachments aren’t considered loot anymore. Instead, you unlock them as part of a skill tree. This means that once an.
At the beginning of the Division 2, as an Agent you cannot carry enough weapons. All you are left with is an option to go with Primary Weapon and Side Arm. In this guide we will tell you how to get more weapon slots in Division 2, instant tips to increase your weapon slots in the game.
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How to Increase Weapon Slot To Carry Three Main Weapons
- Visit the Quartermaster and go to the Perk section. You will need enough SHD Tech to unlock the slots that is the payment needed to pay to unlock perks.
- There are different perks, scroll through to locate Weapon Slot and buy it. It will add a second slot to carry a primary weapon and so on. You can buy up-to two more additional short so in total you can carry upto three main weapons in Division 2.
- It is necessary to go with good choice and weapons that you are comfortable to use in the game. To switch press Triangle or Y and pick one.
- In similar way you can also upgrade Grenade slots, in the same Perks section there is an upgrade for Grenades. You can have maximum 5 Grenades slots.
Grinding of SHD Tech requires unlocking the perks for weapons and upgrades. The same is required when you cross Level 30 and Unlock Specialization.
The Division 2 Side Slot Mod
You can unlock Skills in the Base of Operations with Coop Dennison, the Quartermaster of the White House. You can find him at the southern main entrance just inside on your left.
Pulse
No details known yet.
Turret
The Turret has 4 different modes. It can be thrown in an arc and then will stay where it was placed. Heavy enemies can go up to it and hit it to destroy it, so it might be useful to place it where they can't reach.
Mod slots: Firing Mechanism, Housing, Targeting, FX
Assault Turret
The assault turret automatically tracks and attacks hostile targets, but this behavior can be manually overridden to target a specific enemy.
Incinerator Turret
The incinerator turret is manually controlled by the deploying agent to dispense streams of flame in a forward-facing cone.
Artillery Turret
The artillery turret launches ordinance at nearby target locations.
Has 4 ammo.
Requires Demolitionist Specialization
Hive
No details known yet.
Chem Launcher
Mod slots: Agitator slot, pneumatics slot, FX slot.
Reinforcer
The reinforcer cannister disperses a cloud of gas that repairs the agent's allies armor.
Firestarter
The firestarter cannister creates a cloud of explosive gas that can be ignited trhough explosives, weapon fire, etc.
Riot Foam
The riot foam gas canister fires a payload of sticky foam that immobilizes targets.
Oxidizer
The oxidizer cannister relases a cloud of corrosive gas that damages enemy armor, skill proxies and causes damage over time.
Firefly
No details known yet.
Seeker Mine
The Seeker mine comes in 3 variants.
The Division 2 Mod List
Mod slots: Drive, Targeting, Payload, FX
Explosive Seeker Mine
The explosive seeker mine can be deployed to track down hostiles and explode on reaching close proximity.
Airburst Seeker Mine
The airburst seeker mine rolls toward its target, and launches an explosive burst into the air on reaching close proximity.
Cluster Seeker Mine
The cluster seeker mine splits into smaller seekers and track down enemies, exploding when reaching proximity.
Mender Seeker Mine
The mender seeker mind follows allies, repiaring their armor.
Requires Survivalist Specialization
Drone
The drone is a flying helper that comes in 4 variants.
Division 2 Utility Mod Slot
Mod slots: Battery, Hull, Feed, FX.
Striker Drone
The striker tracks targets and attempts to maintain line of sight while continuously firing.
Defender Drone
The defender attemts to defelct incoming bullets from a sonic emitter mounted beneath the drone.
Bombardier Drone
The bombardier requires that an agent set two points, and then deploys a payload of miniature explosives between them.
Fixer Drone
The fixer replenishes nearby allies' armor, or can be manually targetd on a specific ally.
Tactician Drone
The tactician scouts and marks hostile targets, feeding them to the agent and other allies' HUD.
Applies Pulsed status effect on affected target.
Requires Sharpshooter Specialization
Shield
The Division 2 Utility Protocol Mod Slot
No details known yet.